Jul 14, 2018 Mass Effect trilogy is build on Unreal Engine 3 which base settings can be tweaked by editing game configuration files -.ini-s. GamerSettings.ini - is user's custom configuration where graphical settings are stored. C: Users Documents BioWare Mass Effect 2 BIOGame Config. Key Binding: bioinput.ini sfxgame sfxgamemodedefault bindings. On the right side of the editor you will see the existing keybindings. Scroll down to the bottom where there will be a blank line.
On the right side of the editor you will see the existing keybindings. Scroll down to the bottom where there will be a blank line. Add any new bindings one at a time. Press ‘enter’ once you’ve entered a new binding to start a new line.
X and Y fields should be the same. Bigger values mean less accurate. The above two values fix accuracy when not holding down right mouse, or aiming. “zoomaimerror” is for accuracy while aiming.
Crosshair size Crosshairs DO NOT scale with accuracy. It is up to you to fix the cross hair size to fit the accuracy that you have modded.
X is value of weapon damage at level I, while Y is the damage value at level X.
Note: Make sure you also fix the statbardamage attribute to be the same values as the damage that you set. There are two other values for stat bars: accuracy and rate of fire. These two values don’t correspond with the values that actually affect the behavior of the gun.
Rate of fire
rateoffire = (X= , Y= )
Mass Effect 3 Ini Graphics Tweaks Windows 10
Both X and Y values should be the same.
Mass Effect 3 Ini Graphics Tweaks Mod
Weight
encumbranceweight = (X= , Y= )
Value x is the weight of the weapon at level I, and value Y is the weight at level X. For example, a weight of 1.4 means your cooldown will be slowed by -140% if you equip this weapon.
None of this is my creation. These resources were adopted from Mass Effect Wiki Guide.
Mass Effect 2 Tweaks
If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME3 General Codes”. Add your name if you want credit.